
Dane Okafor
Editor-in-Chief · Soulslikes
Founded the blog in 2013. Has beaten every FromSoftware title deathless at least once.
Game Blog · Surry Hills, Sydney
Long-form reviews, frame-data breakdowns, retro deep cuts and indie discoveries — written by players who actually finish the game before writing about it.
Games reviewed
Hours logged this year
Thousand monthly readers
Years running
What we publish
Every scored review ships only after we roll credits — 30–80 hours per title. New AAA and indie verdicts published every Thursday, no early-access hot takes.
Frame-data breakdowns, phase-by-phase strategy and pattern maps for the fights everyone's stuck on — from Soulslikes to bullet-hell finales. Illustrated and spoiler-tagged.
Monthly features on CRT-era classics, cancelled prototypes and import oddities — with emulation setup notes and where to legally buy the originals.
We spotlight three under-the-radar indies each fortnight, interview their solo devs, and track them from demo to launch across PC and console.
The crew

Editor-in-Chief · Soulslikes
Founded the blog in 2013. Has beaten every FromSoftware title deathless at least once.

Retro Editor · Preservation
Runs our CRT lab and writes the Deep Cuts column. Owns 400+ carts and won't stop.

Indie Lead · Interviews
Ex-QA tester turned journalist. Handles Indie Radar and every dev interview.

Fighting-Game Analyst
Writes the frame-data breakdowns. Regional Tekken competitor between deadlines.
Reader mail
"The Elden Ring boss post-mortems got me through Malenia after three weeks stuck. Actual strategy, not just 'get good'."
"Their Indie Radar put me onto a game I now can't shut up about. The dev interview afterwards was genuinely great journalism."
"Finally a review site that finishes the game first. I trust their scores more than any big outlet — no launch-day hype."
"The retro column's emulation setup guide was flawless. Had my old import collection running on a CRT in an afternoon."
Good to know
Yes, but with rules. We accept review keys and disclose them on every article. A free key never affects a score, and we never agree to embargo terms that block criticism. Publishers can pitch at [email protected].
Every reviewer completes the main campaign before scoring, on the platform we disclose. Scores are out of 10 in half-point steps, weighing design, performance and value. We publish a plain-language summary of what moved the number up or down.
Absolutely. We commission freelance features on retro preservation, fighting-game tech and indie scenes. Send a two-paragraph pitch with a writing sample to our contact address. We reply to every serious pitch within ten business days.
The weekly digest is completely free and lands every Friday morning AEST. It rounds up new reviews, the latest boss guides and one retro pick. There's an optional AUD 6/month members tier for early access and archives.
Our studio and CRT lab are at 67 Buckingham Street in Surry Hills, Sydney. We're not a walk-in shop, but we host reader meetups and retro nights roughly monthly — dates go out in the newsletter and on the contact form below.
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Get in touch
Pitches, corrections, review-key offers or just a hot take you need to share — drop us a line. We read everything.